/* Exile Server Manager www.esmbot.com © 2018 Exile Server Manager Team This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. Description: Add a player to the territory pls */ params ["_commandID", "_authorInfo", "_tid", "_flagID", "_targetUID", "_playerUID"]; (parseSimpleArray(_authorInfo)) params ["_authorTag", "_authorID"]; try { private _flagObject = _flagID call ESM_fnc_getFlagObject; if (isNull _flagObject) then { throw [ format["%1 (`UID:%2`) attempted to add `UID:%3` to territory `ID:%4`, but the flag does not exist. This could be because they typed in the wrong ID or the territory has been deleted.", _authorTag, _playerUID, _targetUID, _tid], format["%1, I am unable to find that territory. Please confirm you have typed in the territory ID in correctly and that you have not failed to make a protection payment.", _authorTag] ]; }; // Don't allow adding people who aren't part of this server (also catches discord id mistakes. ;)) if !(format["isKnownAccount:%1", _targetUID] call ExileServer_system_database_query_selectSingleField) then { throw ["", format["%1, `%2` has not joined this server", _authorTag, _targetUID]]; }; if !([_flagObject, _playerUID, "moderator"] call ESM_fnc_hasAccessToTerritory) then { throw [ format["%1 (`UID:%2`) attempted to add `UID:%3` to territory `ID:%4`, but they don't have permission!", _authorTag, _playerUID, _targetUID, _tid], format["%1, you do not have permission to add people to this territory.", _authorTag] ]; }; // get the owners uid private _ownerUID = _flagObject getVariable ["ExileOwnerUID", ""]; // One cannot add herself/himself if (_playerUID isEqualTo _targetUID && !(_playerUID in ESM_TerritoryManagementUIDs)) then { throw [ format["%1 (`UID:%2`) tried to add themselves to territory `ID:%3`. Time to go laugh at them!", _authorTag, _playerUID, _tid], format["%1, you cannot add yourself to this territory", _authorTag] ]; }; // If the guy we wants to add is the owner, skip here since he has already uber rights if (_ownerUID isEqualTo _targetUID) then { throw ["", format["%1, you are the owner of this territory, you are already part of this territory, silly", _authorTag]]; }; // Get the current rights private _currentBuildRights = _flagObject getVariable ["ExileTerritoryBuildRights", []]; // Do not add em twice to the build rights if (_targetUID in _currentBuildRights) then { throw ["", format["%1, this player already has build rights", _authorTag]]; }; // Add the build rights to the flag pole _currentBuildRights pushBack _targetUID; // Update the build rights in the flag pole _flagObject setVariable ["ExileTerritoryBuildRights", _currentBuildRights, true]; // Update the build rights in the database (NOW!) format["updateTerritoryBuildRights:%1:%2", _currentBuildRights, _flagID] call ExileServer_system_database_query_fireAndForget; // Respond back to our command [_commandID] call ESM_fnc_respond; if (ESM_Logging_AddPlayerToTerritory) then { // Let our logging channel know.. [ "success", "embed", [ "", format["%1 added a player to territory **%2**", _authorTag, _flagObject getVariable ["ExileTerritoryName", "N/A"]], [ ["Member UID", _playerUID, true], ["Target UID", _targetUID, true], ["Territory Name", _flagObject getVariable ["ExileTerritoryName", "N/A"], true], ["Territory ID", _tid, true] ] ] ] call ESM_fnc_logToDiscord; }; } catch { if !((_exception select 0) isEqualTo "") then { ["fn_addPlayerToTerritory", _exception select 0] call ESM_fnc_log; if (ESM_Logging_AddPlayerToTerritory) then { ["error", "message", [_exception select 0]] call ESM_fnc_logToDiscord; }; }; if !((_exception select 1) isEqualTo "") then { [_commandID, [["error", _exception select 1]]] call ESM_fnc_respond; }; }; true