# frozen_string_literal: true
describe "ESMs_system_territory_resetPaymentCounter", :requires_connection, v2: true do
include_context "connection" do
let!(:territory_build_rights) { [user.steam_uid] }
end
context "when the player is a member of a territory" do
before do
territory.esm_payment_counter = 2
territory.create_flag
end
it "resets the counter" do
response = execute_sqf!(
<<~SQF
#{user.steam_uid.in_quotes} call ESMs_system_territory_resetPaymentCounter;
private _territory = #{territory.id} call ESMs_system_territory_get;
if (isNull _territory) exitWith { false };
SQF
)
expect(response).not_to eq(false)
territory.reload
expect(territory.esm_payment_counter).to eq(0)
end
end
context "when the player is not a member of any territories" do
it "exits early" do
response = execute_sqf!(
<<~SQF
#{user.steam_uid.in_quotes} call ESMs_system_territory_resetPaymentCounter;
true
SQF
)
expect(response).to eq(true)
end
end
end