/* Bryan Place a circle where the user clicks and remove it if they right click */ import java.util.ArrayList; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.input.MouseButton; import javafx.scene.layout.Pane; import javafx.scene.shape.Circle; import javafx.stage.Stage; public class JavaFX_CirclePlacement extends Application { @Override // Override the start method in the Application class public void start(Stage primaryStage) { // Create our pane Pane pane = new Pane(); // Create our array list for remembering circles ArrayList<Circle> listOfCircles = new ArrayList<>(); // Mouse button event clicked pane.setOnMouseClicked(e -> { // Left mouse if (e.getButton() == MouseButton.PRIMARY) { // Add our circle Circle circle = new Circle(7); circle.setCenterX(e.getX()); circle.setCenterY(e.getY()); pane.getChildren().add(circle); // Remember it! listOfCircles.add(circle); } else if (e.getButton() == MouseButton.SECONDARY) { // Right mouse // Interator int num = 0; boolean found = false; // Loop through our circles to see if it exists for (Circle woot : listOfCircles) { // Does the current circle have it? if (woot.contains(e.getX(), e.getY())) { // Remove circle pane.getChildren().remove(woot); found = true; break; } num++; } // Did we find it? if (found) { // Remove it! listOfCircles.remove(num); } } }); /*================================================== DISPLAY THE STAGES ====================================================*/ // Create our scene Scene scene = new Scene(pane, 300, 300); primaryStage.setTitle("Button Click Thingy"); // Set the stage title primaryStage.setScene(scene); // Place the scene in the stage primaryStage.show(); // Display the stage } public static void main(String[] args) { launch(args); } }